Enterprise iPad

A modern rebrand of Zonda’s iPad experience, improving visual clarity, consistency, and usability.

Strategy

Enterprise

Role

Product Designer

Timeline

6 months

team

7 Enginners, 1 PM, me

platform

iPad OS

a man in the desert

The Real Problem

Enterprise for iPad hadn't been meaningfully redesigned since 2013 — over 10 years of visual and interaction debt in a market that had moved on.
Two other pressures made the case for a rebrand impossible to ignore: Enterprise for iPad and Enterprise were sold as a bundle, but their interfaces didn't match (different navigation, different map markers, different everything), creating an inconsistent experience for customers who had to context-switch between them.

And without a shared design system, every new feature was slower and harder to build than it needed to be.

dessert field

Established Goals

Design Goals
  • Align design patterns with Enterprise to close the visual gap between the two products

  • Refresh the app to feel modern and aesthetically current

  • Fix existing minor UI issues along the way

  • Adapt the design to take advantage of current iPad hardware/OS capabilities

Business Goals
  • Reinforce iPad as the go-to mobile solution for fast data access

  • Create scalability and feature parity with Enterprise

  • Strengthen brand consistency across the product line

  • Make future design and development cheaper via a reusable design system

Design Stratregy


  1. A connected but distinct design system
    Built Enterprise's basic styles as the shared foundation, then created an iPad-specific system on top — so the two stayed visually and structurally connected while respecting the different platforms.

  2. Platform-appropriate interaction design
    Informed by Apple's HIG: larger tap targets and bigger text for touch-first, arm's-length use; layouts that used the larger display to surface more content without extra scrolling; support for multiple device orientations (4+ vertical layouts) instead of just one.

  3. Forward-looking technical support
    Including dynamic type, adaptive layouts, and a version built to work properly on iPad-on-Mac OS (adding hover states and desktop-style interactions where needed).

  4. Accessibility passes
    With roughly 3 iterations focused specifically on contrast and font readability.

  5. A tight collaboration loop with engineering
    Every design decision was checked against the dev team, which kept friction low and reuse high (avoiding 2–3 redundant variations of the same component).

  6. Edge-case coverage
    Built Enterprise's basic styles as the shared foundation, then created an iPad-specific system on top — so the two stayed visually and structurally connected while respecting the different platforms.

landscape photography of mountain
brown no leaves tree near hill at daytime
Deserto de Huacachina
desert sand

What Changed

Reflections

The hardest call on this project was sequencing. Enterprise and iPad needed to feel like one product, but iPad's design system had to work as a touch-first, standalone system. Building the shared foundation first, then branching iPad-specific patterns on top of it, meant slower early progress in exchange for far less rework later — a trade I'd make again.

Checking every decision against the dev team as I went, rather than batching feedback at the end, is the habit I'd carry into the next project unchanged. It's the reason the rebrand shipped 4 weeks early instead of getting stuck in a late-stage rebuild.

If I did it again, I'd push harder on the accessibility pass earlier in the process instead of iterating on it three separate times — the contrast and readability issues were catchable in the first design system pass, not after components were already in use.

Results

iPad Design System
80 reusable components shipped across 22+ redesigned interface sections — a system built once, reused everywhere.

2x Feature Build Speed
for design and engineering, measured against the pre-redesign baseline.

Accelerated Release
4 weeks reduction by deliberately sequencing scope — deferring map rework, shipping branding last.

Let's Talk

I'm most energized by projects where I can dig into complex problems, collaborate with smart people, and ship things that genuinely improve someone's day.

Comment

Kseniia

Open to contract work, full-time roles, and interesting conversations about hard design problems.

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